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Skinned Joints Selection Helper Maya

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Skinned Joints Selection Helper Maya

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Have you ever tried to set up Human IK for rigs you have downloaded?


Some rigging artists are very good at hiding their bones using multiple techniques, this can be a pain if you want to set up Human IK in your file.

if you run this Python script a simple window will appear that brings up a list of all skinned joints for selected mesh, you can then select these joints to aid in assigning them to HumanIK without having to dig in the outliner or unhide anything.

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